![]() Keeping Weapons online via Repair gets deeply annoying after a while.And unless you dip into Psi for that one anti-breaking power, that stuff's completely luck based. This means you can Repair, fire a couple of shots, and~ the weapon's jammed again. When you Repair, you DON'T actually get your skill level in Item Quality.That lead to some cool moments & choices I've never had the chance to have before. Find a charged but broken laser pistol? Why not pick it up, repair it, mod it, and hello~ new hotness as I discard the one with zero charge. Having so many tech skills let me do some cool tricks I've never gotten a chance to do before.Hearing that 'click, weapon jammed' mid-fight? Made the game fresh again despite how many times I've played this game. It was surprisingly tense and fun keeping my weapons 'online' this way at least to start with.I would frequently get entire boards without a single Red node, even near the end. The mini-game is shockingly easy compared with Hacking or Modify, once your Repair skill starts leveling a bit.By the time I started burning through my nanites in the penultimate level on actual ammo, I had nearly 2,5 K (!) nanites. Typically only 7-15 nanites per attempt, or thereabout. Was shocked how few nanites I was spending. It's really, really freakin' cheap for Standard & Energy weapons.being the only player quite possibly ever in this game that even tried not only maxing my Repair skill, but making it a priority, I have some thoughts. ![]() ![]() Recreation, Operations, somewhere? My stack of found tools never ran out anyway. ![]() I gave up and started using Maintenance around. Started as Marine, for that early Laser Pistol. Oh and credit where it's due: I blame Mandalore Gaming for putting this idea in my head. so turned it into a bit of a 'joke' with the whole 'artwork' thing. Did the run on my GoG version, and thought I'd share, but Steam wasn't quite cooperating with non-steam screen-grabs. Apologies for the slightly pretentious way of posting a screenshot. ![]()
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